Labs

Side quests, half-built things, and ideas I haven't let go of.

A running log of what's been built, sketched, or set aside—spanning shipped products, experiments, and abandoned starts. Public repos link out. Private ones are listed without links. Nothing is polished here; that's the point.

Things in production

Running somewhere real, in use by humans.

Sally

Live

Software asset management for IT teams—approvals, license & seat tracking, CVE alerts, RBAC.

Whiskers

Live

Secure medical-info sharing for families caring for an aging parent. Private beta with real users.

Barker

Live

Cloud takeoff and estimating for concrete subcontractors. Bids and unit-cost libraries in the browser.

Midnight

Live

DIR-certified AI training platform for public sector, branded as GovBuilders.

OG

Live

Map-first oil & gas intelligence platform for Texas landmen. Leases, mineral ownership, field notes.

Wilbs

Live

Personal project hub: kanban, dashboards, and AI workflows stitched together for daily use.

Hairy

Live

Claude Code + tmux integration for persistent, scriptable agent sessions across machines.

Actively being built

Committed, in motion, not yet shipped.

Sparky

In progress

Generative UI engine driven by LoRA-trained SDXL concepts—design language as model, not template.

Lexy

In progress

Web-based GIS with an integrated AI assistant (geomind-ai). Spatial queries by conversation.

WX

In progress

Weather and radar app built with React Native and Expo. Supersedes the old Weather project.

Ballz

In progress

Dual-mode 3D mobile game in Godot: merge-runner traversal plus marble-physics arenas.

BFG

In progress

3D tower-defense / trap-placement mobile game in Godot. Most recent incarnation of a long-running idea.

Roxy

In progress

Auto-runner "Mob Rush" with wave mechanics in Godot. Arcade loops, tuning-heavy.

Small things, for the joy of it

Scratch-built to learn something or just to see if it would work.

Fly

Experiment

Tiny 2D flying game ("Spread My Wings") prototyped in Godot 4.6.